Syberia 3 Walkthrough Part 2 Valsembor to Baranour. Bill's Adventureland for help with other games! For comments, corrections or suggestions for this walkthrough, send email to [email protected]. Syberia 3: Behind the scenes. The limitless imagination of Benoit Sokal continues in Syberia 3, focusing on an entirely new adventure. An enchanting, mysterious universe full of life is waiting for you to explore in 3D. Plunge into a world inhabited by interesting characters, and experience the fabulous story of a unique heroine.
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The game guide for Syberia 3 contains useful tips for this anticipated sequel. The guide, containing many pictures, can help you out with the adventures of Kate Walker, a lawyer from New York. In the previous game she left behind her organized life in order to traverse cold north-east terrains and help an outstanding inventor to make his biggest dream come true.To make the navigation easier each chapter is divided into subchapters that describe each tasks that you must complete. Additionally, some puzzles have headlines which allows you to find them quickly. All useful items that the heroine can acquire are highlighted with red color, blue color is used for documents, orange is for achievements and important information are bolded.The story begins where the previous part ended - the unconscious and cold Kate is found by Jukoli tribe, travelling with their snow ostriches. The woman, brought back to life, becomes their ally and wants to do anything to help these people reach their destination - which, as it turns out, is not that simple.The guide is based on the game played in journey mode.In Syberia 3 game guide you can find:.
a detailed description of all actions that are necessary to continue the game and reach the end;. solutions for all puzzles with provided pictures;. all occasions for getting achievements are highlighted (additionally, the complete list can be seen in the separate chapter)Katarzyna 'Kayleigh' Michalowska. Syberia 3 Video Game.
genre: Adventure. developer: Microids/Anuman Interactive. publisher: Microids/Anuman Interactive. platform: PC, PS4, XONE, SwitchSyberia 3 is a sequel to a popular adventure game series created by the Belgian comic artist Benoit Sokal and Microids Studio, released over a decade after the second part. The story focuses on adventures of Kate Walker, a young lawyer, whose profession, in-born curiosity, and adventurousness get her entangled in a new mystery. The storyline picks up the themes introduced in the earlier chapters.
We learn about the fate of young lawyer Kate Walker and her companions.For the first time in the cycle's history, the creators decided to apply a three-dimensional graphical environment, which replaced the static hand-drawn backgrounds, characteristic for the first and second part. Developer and Publisher Website. Official Website.
After arriving at the port make your way around to the right until you stumble across a drunk Captain Obo. Continue around the boat and walk into town.
Enter into the tavern, the first door on the left, and speak with the bartender. He’s the guy who gave you the Unofficial Pass. Speak with him about everything.
Once he finishes talking speak with the waitress cleaning the table. Leave the tavern and continue walking to the right, further into town. Take a left at the end and walk down to the end of the alley.
Walk up the steps and enter into the store on the right. This is Steiner’s shop.
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Steiner is busy working on a clock. Have a chat with him. He’ll accuse you of stealing the automaton heart on your necklace. Just tell him that you didn’t steal it and be polite.
During his excited talking Steiner will have a heart attack. Look at the clocks on the right and take the Empty Cup.
Continue around to the right and look at the cuckoo clock. Open your inventory and place the Empty Cup on the base of the clock.
Take a look at the drawers to the right of Steiner and open the one in the middle on the far right. Take Steiner’s Prescription.
Open your document inventory and take a look at Steiner’s Prescription. The important point to note is that the capsules must be taken at tea time.
Look at the cuckoo clock again and open the glass covering the clock face. Change the time to 5 O’clock and Steiner’s tea with the medication will be made. Grab the cup with Steiner’s Medication and give it to Steiner.
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Follow Steiner downstairs and talk to him again. Look at the counter to the left and grab the Newspaper Clipping.
Open up you inventory and read what’s on the Newspaper Clipping. Walk to the right and look inside the open box.
Hunt around until you find the Film Reel. Look at the projector on the counter next to where you found the clipping and place the Film Reel in the projector to watch a short film about Baranour, your next location.
Steiner will head back upstairs giving you a chance to take a look around. There is a model of the boat, the Krystal, in the center of the room. If you look more closely at it you can flick a switch at the corner of the table to turn the model light on. Kurk’s prosthesis is lying on one of the side tables but it’s not finished yet.
Climb the stairs to talk with Sarah and Steiner, then leave the shop. Run all the way back to the tavern. Enter and speak with Captain Obo who’s sitting by himself in the corner.
Try to hedge with him (3) and he’ll let you sit down to tell you a few stories. Once he’s finished chatting go over and talk to Sarah by the bar. When you’re talking Vlad will agree to make a restorative for the captain.
Walk back over to the Captain and talk to him. Sarah will bring him the restorative. You’ll need to convince the Captain to take you and the Youkols over the lake. First coax him, then tell him that you need him. When he counters tell him that he’s afraid. Lastly use the ‘You won’t like it’ line and then play on his pride. Eventually he’ll agree to to take everyone over to Baranour.
Next: The Krystal
Back: Syberia 3 Walkthrough
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